from PunkPieTeam on Friday, May 21st, 2010 at 8:24 am
this concept is totally revolutionary…it has an enourmous potential in my opinion, and that’s why i’m writing this comment, to suggest some features for the game. Here are the modifications i would introduce to the game:
1) Getting the game to start using the tilt menu is slow, can it be made faster?
2) If i may, i would suggest to add a visual experience for those who like (like me). Maybe colored shapes or something to move along the music rythm would make the experience more addicting.
3) Increase the responsiveness of the “touch beats” (drum break), the scratch and the shake: there is too much delay between the activation and the sound.
4) Would be good to add a textual instruction along with a voice one. I’m Italian: fortunately i have no problems understanding what the voice says but someone could, you really don’t wanna get negative reviews because of people not able to understand instruction.
That’s all for now, i’ll hope for an answer from you to discuss about my suggestion. I’ll keep playing the game daily trying to catch up some more ideas.
Keep up the work, i love music games.
Firstly, thanks for buying the game, and secondly thanks for writing. We encourage our users to talk to us – we really believe in working with the game community to build and improve products.
In answer to your questions:
1) Try it! Try tapping the screen at the menu. I think you will be surprised and pleased.
2) This has been a topic of discussion in the team ever since we started. We felt that a visualiser would ‘plant seeds’ in your mind as to how you visualise the sounds, and we didn’t want to do that. Further, Aurifi uses a lot of the iPhone processor, and visualisers need a lot of processing to be good – we felt that this wasn’t the right time or place. HOWEVER – Aurifi 2 will please you very much!
3) Will be fixed in the update coming very soon.
4) We’re a small indy team, and we had to choose one market to start with (English-speaking being the biggest) and wait for revenue from the game to get other languages incorporated. Your idea of on-screen text (perhaps in the language of your choice) would be a very good way to go!
Thanks for your kind comments, your great ideas, and please feel free to continue talking to us.
PS join our facebook group to keep posted with developments.
All the best Davide
Punk Pie Team
PS To other players with ideas – please post and we’ll reply.
Just downloaded this app for my iPhone. Seems like a great concept and I loved the demo that I saw here before I purchased. Unfortunately, I have been unable to play yet. When ever I try to select a slot to play from, the game glitches and exits. Am looking forward to your next round of fixes, and hope to be able to play soon.
Have you tried restarting your phone? This cleans the RAM, and works with all users this far.
Let us know?
Hi! Excuse me, but my English is very bad.
But it is a very perspective project, and if you’ll fix bugs in future, it’ll a peerless game. Perhaps you’ve opened a new genre =)
Hi all. I do not think that visual s are needed, and i think a true audio game as this one is does not need it or have visuals at all, It is verry good that this game was able to be made on the iphone and touch. However saying this I do agree with the rest of what Davide said about the touch and shake responce etc. Can not wate for the update.
The update will be available very soon – we will post a message here when it is available.
Thanks for you comments!
Hi, I’m from Russia and I like that it is difficult to understand in this game as badly know English, if someone can help me!
There are two ways this *might* happen.
1. Enough people give us high ratings in the App Store, and we release a multi-lingual version of Aurifi.
2. Enough non-English speakers show their appreciation on this site, and eventually we’ll post the text in English so you can have it translated.
So it’s up to you!
Thanks for your interest – it’s good to know the international gaming community want to play.
Keep in touch
The Punk Pie Team
Hi, awesome concept with an awesome sound quality. It’s really ingenious. However, there is a slight problem I’ve found; I’d love to get stuck in to the game but when I get things wrong it does not hint at how to correct your movements. Also during the tutorial, if the Aurifi symbol in the middle was used to demo the instructions e.g. How far and when and how fast you need to tilt the iPhone/iPod touch it would make getting to grips with it much easier. I understand it’s an audio game but with a visual aid like I stated above, you’d soon be able to play with your eyes closed and live in what you can hear. Other than that it’s a mind-blowing game and I look forward to your response.
(Nice ref to Weebl btw)
Thanks for your comments and suggestions. That would work, and I see your point, but what we’re trying to avoid is any kind of visual reference. This doesn’t help you when you’re stuck though, and although some people might argue that figuring it out is part of the game, we’re with you all the way.
We have (what we think) is a better idea. Tells us the two you’re stuck with most, and we’ll post here a text description of the physical model behind what’s happening – when we play this with our friends, all we need to say is, “imagine you’re…”, and they get it first time. So let’s try that? I’m certain you’ll find it more rewarding.
Thanks again for posting.
The PUnk Pie Team
Cool, the ones I have trouble most with is either the ‘Evade’ part or the shake in time as my iPhone doesn’t seem to make a shake noise when I shake in time. I’m pretty sure I’m doing it right because when it teaches you to shake in the tutorial it works fine then in the normal game it doesn’t work.
Cheers for your reply.
Excellent – here you go:
Evade – the sounds are sonic representations of the blue and red flags in a slalom competition. Get it clear in your head by listening to the tutorial which side you must pass each flag / sound on. As in normal slalom, the flags always alternate red / blue / red etc, so as soon as you pass one, turn hard the other way. Sometimes you have to keep turning to hear it move eventually. The best performance in slalom is made when you *just* clear each flag.
Shake it – I hold the phone in my right hand, and slam it down on the back of my left to make sure that the ‘shake’ is counted. Just like you would play a tambourine.
Let me know if these are useful or if you need more explanations.
I’m having a bit of a problem learning how to tilt my ipod. I just don’t seem to be able to control the sound in the tutorial at all, no matter how hmuch I tilt the ipod. Sometimes, the sound will all of a sudden move from where it was, but there doesn’t seem to be a pattern to this – once it happened after my ipod had been sitting still on my lap for about 10 seconds.
Apart from this, keep up the great work. I’m totally blind and it’s nice that a company has developed a very involved audio game that I and all the other ipod / iphone users can play.
I don’t have an iProduct yet, either an iPhone or a Touch, however from what my friend ahs been showing me over Skype it sounds pretty sweet.
I, of course, being blind, love the fact that it’s not visual and I hope that the next game will satisify the players who want visuals but also continue to add sound cues and whatnot so we can continue to play this game and hopefully many other games put out by Punk-Pie.
So now that I know this whole motion tilting thing can be done with the iPhone, iPad and iPod, now we need Punk-Pie to, I don’t know, make an adventure game? As this game I don’t believe has any end and just keeps going?
Love the game. Having enormous difficulty evading, with the guard that keeps moving, and with the sound that you need to try and keep in the center; it keeps jumping all over the stereo field. I can evade ok when I need to tilt left, but my iPod Touch hates the right tilt. LOL. Other than that…I love the game guys. Hope you write more games like this one!
Hi, I would just like to say that I am blind, and that is one of the reasons I love your game so much. It is totally accessible, as it has no graphics.
I heard about it from a blind friend, and I couldn’t wait to try it out, and I must say it went far beyond my expectations.
There are a couple things I’m having problems with though:
I heard your explanation about the evade, and it still confuses me a little bit. Do you mean sometimes you have to turn, and if it doesn’t move, then keep turning more and more until the iPhone is going more and more to upsidedown/rightsideup? Or what.
Also, sometimes the sound will be half done, I’ll be turning towards the correct side, and it will make the failure sound before the sound finishes and before I get to the correct side.
I now get the part about the shake, although hit/tamborine/something like that might be a better description. I also have problems with the guard and deflect, basically anything to do with turning the iPhone. I guess this will just have to be a matter of practice once I get how to do it.
I also had a question about scratch, and all the other’s that have the beginning beeps (the four beeps that go in time with the music). The only one I really don’t have a question about is the clapping one where you have to make the same pattern.
My question is this: Do you just tap/swipe/whatever you’re supposed to do in time with the beeps? or do you do it more like the drum beat in the music, as they aren’t always quite the same.
And also with scratch, do you have to keep your finger on the screen, or can you lift it up, or does it matter. Thanks, and I look forward to your comments on this matter.
Thanks for getting in touch – glad you like the game!
I’ll do my best to answer your questions.
Regarding Evade, yes, keep turning and it will eventually move. Sometimes at the last moment, you have to trust that it will. Once you’ve got used to this you’ll find it easy.
If you get the failure sound half way through the sound, it means you have ‘passed’ the gate.
Guard is difficult – it’s the one most people struggle with, but it is in the ‘difficult’ category. It takes a sensitive touch, and is a case of practice makes perfect. We don’t want to make it too easy!
Deflect is the same, we have previously had it on easier settings but it was just too easy. Once you’ve got it, it is really rewarding.
Aurifi is like learning a language – some of it doesn’t make sense until one tries and perseveres, but then it becomes second nature.
With the timing beeps, they are there to set up the challenge, you tap on the 4 beats that come after the beeps. Imagine it’s like a drummer counting in the beginning of a song.
Please keep in touch, and I’ll do my best to answer any questions you have. If the above misses any of your points, just let me know.
Chris at the Punk Pie Team
It takes some time to be able to gain the hand-ear coordination to get the sound to stay in the centre – once you’ve got the sound ‘moving’ across the field, try to predict when to level the phone out to get it to stop roughly in the right place, then make small corrections. Some people get this straight away – others don’t.
Let me know how you get on.
Glad you like the game,
We’re working on the next plans right now.
Will keep you posted.
Glad you like the (idea) of the game – spread the word!
I think this was solved a while back by my colleague contacting you directly, but thought it’s worth putting the answer on here.
Something that we never considered is to let blind / VI users know to hold the phone in landscape orientation, with the home button on the left.
greetings from Germany. I am a blind iPhone user and very happy about this game. It’s a big chalenge, so keep on working.
This is a really cool game. Since I have almost no vision left, this is one of the best games I ever played. Ok, actually it is the best, I played so far really like this game very much. Though One problem really annoys me, since it reducts my score by far. The tilting. While it works in the demo mode, where you can move the sound around, it does not work in the normal game-play mode. Is there a way to make this work? Other than that I seem to have almost no complaints at all. This game is big big big success!
Very happy to hear you like it.
We’re still tinkering with Aurifi – make sure you check the updates in a couple of weeks or so.
This game is really really great. I have had it for only some hours but am already addicted to it. Great job!
(I’ve already sent this along and put it on my blog and received a very nice response from Chris, but I thought it belonged here as well.) I am a 40-year-old American blind woman who, until discovering Aurifi, never understood why gamers become addicted to their pastime. I purchased Aurifi two days ago from the app store, and I am hopelessly hooked. I have no idea whether you had the visually impaired in mind at all when you designed this game, but it doesn’t matter. I just want you to know how very deeply I appreciate the full accessibility of this game, and I sincerely hope that the lack of a graphics-based environment does not hurt your r&D in supplying more such games and apps. I really cannot express to you how much frustration blind and visually impaired kids, teens, and adults experience when unable to participate independently with peers with pursuits such as the WII, Playstation, Xbox, Guitar Hero, and other games. You have a market here which you might not fully appreciate. I intend to blog about Aurifi, and to promote it, and you might like to know that the reason I gave Aurifi a try in the first place was due to a review in the “app directory at:
This is a web site for blind and visually impaired users of the iPhone, iPad, and iPod Touch, and the app directory reviews apps in terms of accessibility. Again, thank you so much. I do have one simple request, however: While the voice currently used in Aurifi is delightful, could you consider supplying a comely British male voice as well? *Wink*.
Hi there, I want to tell you that I love the game. I’m totally blind, and so for the first time I have a game on the Iphone that I can play. Sure, I have ootunes, and other stuff, but just something that i can get adicted to like everyone else. I do notice that the proximity sensor seems to be a bit sluggish on the iPhone 4? I turn voice over off once I start the game, in hopes of clearing ram, but I can’t tell what kind of tilting motions i need to use etc. If you have a sound coming from the left, that you need in the middle you should gradually be tilting the phone to the right? Is there a trick to the iPhone 4? Thanks again, Love the game.
Hi, I’m loving this game! And, like so many who’ve posted before, I’m totally blind and just the good side of amazed you’d develop an all-audio game. I’m having trouble getting the idea of “evading”. Do I tilt or turn the iPhone to “steer to the left/right”? But again, a fun game and one those of us who don’t see can play/enjoy! Thanks so much!!
Evading is like ski slalom. Try our tips and tricks page if you haven’t already. If you are still stuck, please post back here and we’ll see to it you can progress.
All the best
Chris @ Punk Pie Team
Happy to be of service!
Hi, Still !!loving!! this game! I think you may have introduced a bug in the latest update which I installed on November 2 For reference, I’m using an iPhone 3GS, voice-over off, push on with about 16.6 gigs free. I was playing when the guard challenge came up. I failed the challenge, but when it buzzed me out, the guard sound kept playing even as the deflect sound began. I buzzed out of the deflect and the evade challenge came up. After the first iteration of the evade challenge, the game stopped responding with the guard sound continuing all the while. But I was able to exit and subsequently resume the same iteration of the game in the same slot and it worked fine after that. Keep up the good work and I/we all anxiously await the release of Papa Sangre!
Hi: are you going to bring out an aurifi 2? and will you be updating aurifi 1 also?
Will you make a version tailored to the iPad? I like it, but I am struggling with finding the four corners of the screen, because it is so specific to the iPhone. It would be nice to be able to tap the corners of the iPad screen and get the expected results, not hunt and peck to figure out where the screen corners are supposed to be.
love the game but where does it eventually go although I can find out eventually
Is Aurifi pretty much dead now? What about iOS 5 support? What about Aurifi 2? What about… anything?
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