from PunkPieTeam on Friday, May 21st, 2010 at 8:24 am
from PunkPieTeam on Wednesday, April 7th, 2010 at 8:27 am
Punk Pie is an independent computer game design company based in York in the United Kingdom. The team is dedicated to creating unique concepts that stand out from the ocean of predictable titles available, and they constantly strive to create revolutionary ideas, rebelling against industry normal practice.
They do this by observing trends, technologies and platforms, and mixing this with cutting-edge scientific knowledge, fearless technology development, a superb knowledge of broad-spectrum human behavior, and highly-diverse in-house skills. The end product is computer game art forms with mass appeal.
Aurifi is available now, but our other title is still in development and under wraps, but keep visiting this page – Punk Pie is a dynamic company with multiple titles due out in 2010.3 comments / read more »
from PunkPieTeam on Tuesday, April 6th, 2010 at 8:28 am
This is unlike anything you’ve played before. Aurifi’s™ heart beats to the rhythm of its unique game engine, created from scratch to provide you with an arena of the type you have not experienced before. To play Aurifi you must access parts of your brain you had forgotten existed.
Playing in the arena is a calming experience, lifting you out of the clutter of daily life, and placing you in a dream. Don’t get us wrong – there are many challenges, but ones you will love to take.
As we near the end of development, we will slowly remove the veil currently hiding the inner beauty, at which point you can fall in love with Aurifi. Check back here for updates.
Aurifi is unique, sexy and very definitely rock and roll…
Aurifi is supported by Screen Yorkshire
(Apple, the Apple logo, iPhone, iPod touch, and iTunes are trademarks of Apple Inc., registered in the U.S. and other countries. iPad is a trademark of Apple Inc. App Store is a service mark of Apple Inc.)
—5 comments / read more »
from PunkPieTeam on Monday, June 7th, 2010 at 8:48 pm
Hello, and judging by the fact you’re here, you must have bought Aurifi, so we thank you very much!
Aurifi pushes the possibilities of the iPhone. It uses pretty much all the available processor, and all the available memory. Those users who have Jailbroken their phones will find that the games crashes a lot – usually at the end of the tutorial. This is because Jailbreaking changes the way that memory is handled, and essentially reduces available memory. We can’t design to this modification of the phone as it is highly unpredictable, and where do we stop? We’re sorry about this, but there’s nothing we can do, it’s a users’ choice to jailbreak. As a note, it doesn’t help us one bit to give us 1-star reviews if your phone is jailbroken – it can only damage the chances that we can one day make a game that you appreciate.
In all cases we have encountered so far on non-jailbroken phones, the crashing issue can be solved by restarting the phone – this is because Aurifi needs lots of memory to run, and sometimes some other apps can fragment memory. If you have tried this and continue to get crashes, please let us know right here on this site. For the record, to date, we have not one single crash report logged on the Apple crash report service. It’s possible that some configs are causing crashes, but with the million different possibilities of combinations of apps on the iPhone today, we cannot hope to predict them all, and rely on you out there to report them in a helpful manner please.
The 3D engine was improved in ver 1.1 which has meant that we have now been able to minimise the lag present. It has been removed from all mini games.
Starting the Game
When the game loads, to resume a game, use the resume menu. This sounds obvious, but some users haven’t clocked this feature. Furthermore, the menu system is designed to be used EITHER by tilting or tapping the side of the screen you want, which makes menu navigation extremely quick. Sorry, it’s a fair crit that this isn’t clear.
The tilt-based games
On the tilt-based games, this takes a little time to get used to – it’s an unfamiliar control method. Just like graphical games, we purposely introduce a feature called ‘inertia’ that means that there is resistance to action – please don’t confuse this with lag – there isn’t any.
What do users think of us publishing some tips for how to get beyond challenges? Is this something you want, or would you rather carry on with the challenge?
Thanks for purchasing Aurifi, and please please do communicate with us. If you leave a review on the App Store, we can;t contact you, and many of the problems raised can be solved with communication.
The Punk Pie Team38 comments / read more »
from PunkPieTeam on Friday, May 21st, 2010 at 10:00 am
Like all iPhone experiences, Aurifi is greatly enhanced by using good quality head or ear phones.3 comments / read more »
from PunkPieTeam on Tuesday, May 11th, 2010 at 8:26 pm
“Carter talks with Punk Pie about their innovative new audio-based iPhone game, Aurifi, and the challenges of designing a completely new gaming experience.”
Listen to the podcast here in Episode 32. Audio quality a little shaky, but after all this was recorded across the Atlantic.comment / read more »
from PunkPieTeam on Friday, April 30th, 2010 at 1:44 pm
The wait is nearly over. Next week we will be announcing the date of availability for Aurifi. In this little pause, the Punk Pie team would like say a huge thanks to the following people for the incredible amounts of help we have been given so far.
Robin Cramp, Emma Cheshire at Screen Yorkshire for the continuing support.
Chris Greaves for his advice and support.
Simon Barratt at Four Door Lemon for the awesome amount of effort and skill to code the game.
Simon’s family for putting up with the project and its in-depth development.
Claire Anderson for applying her beautiful voice, and Chris Greaves for recording it.
Jamie Sefton at Game Republic for great advice.
Emma Wensley, Matt Mosley, Dale Clay, Pete Manning, Guy Sharman, Luke Cocker, Zoe Ball, Neelie Battye of twentysix for the amazing job of creating the launch.
Jonathan Alderson for a great job of the online systems.
Anil Haji of Velvet PR for putting up with our pernicketyness over copy.
Joe Hurd, Simon Chilvers for their excellent acting.
Paul Richardson for directing the shoot with an incredible attention to detail.
Jenni Suitialia for her cinematographic skills.
Matt Holloway for such a great job of lighting.
Dave Blake, Tom White, Jonni Walker, Gill Greaves, Peter Atkinson, Ben Atkinson, Ginevra House, Phil Clifton, Helena Masters OBE, and the beta testers.
All the best
The Punk Pie Teamcomment / read more »